Getting people to act out including myself, watching television and referring to my referencing videos helped me research into the movement and including the 12 principles into my animations.
I used squash and stretch when bending the knees to land a step and punching the air in celebration. I used anticipation when holding back slightly before raising the fist. I used follow through in the body and arms after the peak of the raised fist and in the trailing leg once the character stepped out. I used staging to draw the attention of the viewer to the raising fist. I used pose to pose to key out the main movements before animating single frames. I used slow in/out when raising the arm so it is at its fastest in acceleration and then slows at it reaches its peak. I tried to use arcs in all of the movements but can see it when bending the arms elbow. The body follows through after the step forward. The secondary action is the head and the opposite arm to what is the main focus point. The timing works well with the anticipation in holding off before the release. I tried to exaggerate the body moving forward when celebrating. I also tried to keep the moments capable of the human anatomy so it looks realistic and you can also see that the character is happy so it adds appeal.
Animation Cheer 2
With similar movements to the first celebration video the squash and stretch is in the bending and extending. You can see follow through in the arms after they are extended. The staging involves bending down to the knees and kissing hands and raising to the air. I used the same pose to pose technique. The slow in/out you can see whilst bending the knees. The arcs you can see in the arms and legs when bending. You can see follow-through in the head when raising the top of the body. The secondary action you can see in head and in the arms. The timing works well as you see the arms are raised when the character bends to its knees. You can see the exaggeration in the arms when celebrating, kissing and pointing to the sky. The moments are all capable of human form and you can see the appeal as the character is happy.
Animation Referee 1
You can see squash and stretch in knees and in the extended arms. The body follows through when stepped forward. The staging is used to focus on the hand and head gestures. The pose to pose technique stays the same. You can see the slow in/ out in the arms expressions. You can see the arcs in the head and arms. You can see the secondary action in the head and arms. The timing you can see the character doesn’t get the decision and throws its arms in disagreement. You can see the appeal and exaggeration when the character disagrees with the decision. You can see that it’s not happy. Again, the movements are animated to portray human movements.
Animation Referee 2
Again with the step forward you can see the squash and stretch, the follow-through and the slow in/out. The pose to pose and the human movements stay the same. You can see the use of arcs when the arms and hands mimic the outline of a ball. The can see the secondary action and exaggeration in the left arm as it hits out in tantrum. You feel for the character not getting the decision so that adds the appeal principle. The timing works the same as the other referee animation as the character doesn’t get the decision and then complaints. The timed movements portray that motion.
The reference video doesn’t help much in this video as I cannot jump very high so I would have to exaggerate the characters jump. The squash is in the bend and the stretch is in the take off for the jump and that also applies for the slow in/out. You can see the arcs when the head rotates to header. You can also see a follow through in that action. You can see in the timing that the arm support for the jump is accurate with the release of the bend in the legs. The pose to pose and autonomy based movements remain the same. You can see the arm and body move as a secondary action to the header. The staging is similar to the anticipation of the bend of the knees and the tucking in of the arms before the jump.
The movements of the kick that drags the leg and the body forward are portrayed in the timing, the staging and the follow through. You can see the anticipation as the left leg steps forward and the right side of the body turns and the arm is drawn back. The movement of the knee shows the use of arcs as the foot is changing but the knee remains sturdy and in one movement. You can see the secondary action in the arms and head. You can see the exaggeration in the foot as the toe flicks out at the peak of the leg height. Before the kick you can see the squash and stretch and the slow in/out in the step forward. The appeal in the video is that you can see a dominant force.
You can see the appeal in this animation as you can see the character is disappointed. The solid drawing and pose to pose principles remain the same. You can see the anticipation in the arms before they are put up to the face. And you can see the exaggeration and the secondary action in the head when it is shaking. The squash and stretch and the slow in/ out are seen when the knees are bent in disappointment. The timing and staging work well as you can see the disappointment in two stages of the hands in face and the step forward. The arcs you can see in the arm bends. . You can see the follow through in the body after the step forward.
You can see the squash and stretch and the slow in/ out in the step forward. You can see the anticipation in the trailing foot as the other is stepped forward first before the interception movement of the right foot. The staging and timing of the head allows you to look down and focus on the feet. You can see the follow through in the foot as it reaches out. You can see the head in a secondary action and also an exaggeration. The motion and pose to pose principles I have tried to keep the same. There is a dominant force in the video that is appealing.
You can see the slow in /out and the squash and stretch in the arms and in the step forward of the legs. The anticipation when the arms go behind the head before the throw. The follow through is after the throw in the head and arms. You can see the arcs in the arms. You timing and staging make you focus on the arms for the throw. The secondary action is in the head as it tilts back before the throw. The exaggeration is how far the arms are extended. The pose to pose animation and the realistic movements are similar to all of the other movements.
The squash and stretch and the slow in / out is in the arms and legs. You can see the body turn and the leg gets drawn back in anticipation. This leg movement also shows staging and timing. You can see the follow through in the body turn in result of the force of the kick. You can see that the knee and the arms follow and arc movement. You can see the head turning as a secondary action. You can see the stance and the arms movements as an exaggeration to the movement.